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Development Plan — December(2022) | January (2023) | February (2023) | March (2023) — Gameplay Unlocking new dialogue Playing through entire Playing through entire Tutorial Ch.1 minigame Ch.1 / Chapter Select Ch.2 Narrative Wrote/imported half Ch.1 fully imported & Ch.2 fully imported Tutorial fully imported of Ch.1 Ch.2 outline written Level Design Created 2 office rooms 1 additional room for Polishing existing Polishing NPC Placed environment decor. Ch.2 characters environment decor w/ interactions sounds 2D/3D Art Created 2D sprites and Rigging/Animating Rigging/Animating Polishing Player/NPC 3D models of all Ch. 1 all Ch.1 characters, Ch.2 2D sprites/ 3D models animations Characters Ch.2 2D sprites/ 3D models created Music Created title/opening music Finalizing basic BGM Narrative mood BGM Polishing mood music /Sound Created Player/Basic UI sfx UI, Character voice(s) Ch.2 environment. sfx Polishing environment sfx Debugging Fixed narrative branching/ Save/Load system, Frame Rate improvements Refactor/optimize unlocking, animation Camera adjustment Ch.2 fully running custom VN transitions Ch.1 fully running framework blueprints Others Disabled softlocking input UI adjustment, Skybox Polish environment decor. Efficacy testing Dynamic lighting Efficacy plan Efficacy test materials

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