Part II Human-Experiential Design In this Part, we outline our response to the problems of interaction in mixed reality andofdesignidentifiedinPartI.Human-experientialdesignbuildsonthecognitive realist approachtounderstandingmeaningofLakoffandJohnson(1980)andothers, as well as blending theory (e.g. Fauconnier and Turner 2003) and its application to software design (as proposed by Imaz and Benyon 2007). We then describe and explain how these views, combined with an understanding of the phenomena of mediated presence, can be used within design to help bridge the contextual reality gapthatlies betweendifferentuses andusers of everydaytechnologicaldevicesand systems.
Human Experiential Design of Presence in Everyday Page 38 Page 40