104 Subject Index E Image schemata, 49–51, 53, 54 Ecological approach to perception, 66 Implicit knowledge, 38, 66 Ecological psychology, 17, 23 Implicit memory, 83, 86 Effort of access to information, 7, 9, 86, 99 Information systems, 21, 39, 66 Elderly people, 20, 49, 65, 66, 83–85 Intentional action, 94 Embodied interaction, 82 Intentions, 59, 62, 76, 94, 98 Embodied patterns, 52, 86, 95 Internet, 20, 31, 80 Embodied realism, 55 Irrationality, 33, 43 Embodiment, 3, 4, 24, 32, 44, 48, 78, 106 Emptyspace, 63, 64 Entre-deux, 32 K Ethnography, 35, 56 King Lear, 33 Evolution, 5, 19, 20, 25, 48, 58 Know-how and know-that, 38 Evolutionary history, 3, 23, 50, 94 Knowledge lifecycle, 21, 40 Experiential Realism, 24 Explicit knowledge, 21, 83 Eye-tracking, 98 L Left-brain, 35 F Life-work balance, 96 Facial expression, 8, 85 Loki, 33 Facilitator, 35, 36, 56 Low-context, 33, 34, 64 First person perspective, 77, 78 Focus groups, 75, 96, 99 Fragmented presence, 7–8 M Meaning, 52, 55, 64, 88 G Mediated presence, 5–7, 62, 76, 96, 98 Gamesandgaming,24,69, 76, 77, 82 Mediator, 32, 33, 35, 44, 56 GOMS(goals, operators, methods and Mental spaces, 56 selection rules), 17 Metaphor, 9, 18, 43, 48, 56–58 GUI(Graphical user interface), 24, 25, 47, Metaphorical projection, 9, 50, 54–56 58 Mii, 77, 80 Mindfulness, 35, 96 H Mixedrealit(y)ies, 3–10, 25, 26, 47, 59, 62, 67, Haptic feedback, 71 93, 94 Hare, 33 Mobile interaction, 25, 48 Harlequin, 33 Mobile phone, 9, 34 HCI. See Human-computer interaction (HCI) Model human processor (MHP), 17 Here and now, 44, 93–100 Models, 24, 34, 37, 40–42, 70 High-context, 33, 63, 64 Motion sensors, 85, 98 Humanbeing, 14 Motorrehabilitation, 80 Human-centred design, 15, 19–21 Musical instruments, 34 Human-computer interaction (HCI), 4, 9, 16, Mythofobjectivism, 16, 43 17, 25, 37, 42, 47, 48, 67, 80, 99 Mythofsubjectivism, 15 Humanexperience, 34 Mythological creatures, 32 Humans, 5, 16, 18, 56, 63, 83, 96 Human-user dichotomy, 13 Hyperpresence, 99 N Natural flow of action, 18, 19, 22, 26, 42, 55, 71, 80, 82, 85, 95 I Neuroscience, 35, 99 Illusion of non-mediation, 42 Nintendo Wii, 76, 77 Image schema, 49, 50, 52 Non-self, 7, 35, 97

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