Chapter7 Acting and Interacting in the Here and Now Abstract Thefinalchaptersumsupandconcludesthebook.Thefutureblendingof ourperceptionsof,andactionsin,thephysicalworldandthroughdigitaltechnology is not a luxury – it is a necessity. We summarise our view of how to design for the humanbeingsweallare,tosupportactionandinteractioninblendedrealityspaces, and offer predictions about future applications in everyday life. We also provide an overviewof the key features, and some limitations of blended reality spaces. Introduction In the previous chapter (Chap. 6), we presented in some detail how the human- experiential design approach can be applied to create blended reality spaces for particular purposes, including interactive games and a home support and commu- nication system for the elderly. In this chapter we offer predictions about future applications in everyday life, allowing people to live in the here and now while feelingpresentandactinginaseamlesslyblendedcombinationofthephysicalworld anddigital information and communicationchannels. We also providean overview of the key features, advantages and some limitations of our approach to designing blendedreality spaces. In recent years digital technology has addressed and changed several different aspects of our daily life and work. These aspects include our mental activities, such as how we remember things and find our way in new environments. For example, weneednolongercarryout mental arithmetic, memorise phone numbers, or study maps in advance to find our way in a city we are visiting for the first time. These things are dealt with by technology and so we no longer need do this work. Our bodies, too, benefit from the new technologies that tell us how many calories we are using, how many steps we have taken today, whether we are exercising too little or too much. Our social lives have also been transformed by the use of mobile phones,text messagingand social media, with very few individuals choosing not to beconnectedwithpeopletheyknow(andmanytheydon’treallyknow)inthisway. Weincreasingly live in a world of mixed realities. Through the proliferation of personal mobile devices and possibilities for ubiquitous computing, we almost con- stantly interact with digital content and communicationsoften while also navigating ©Springer International Publishing Switzerland 2016 93 J. Waterworth, K. Hoshi, Human-Experiential Design of Presence in Everyday Blended Reality, Human–Computer Interaction Series, DOI10.1007/978-3-319-30334-5_7
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