354 Personal Content Experience: Managing Digital Life in the Mobile Age participatory design 206 property 158 peer-to-peer see P2P property defi nition 175 performance 189 protean self 14 personal content 2, 52, 53, 59 prototyping 206 familiarity 59 publishing content 275 favourites 60 Python 174 freshness 207 Q games 311 importance 59 query-by-example (QBE) 140 value 59 QVGA 218 personal content ecosystem 6 QWERTY 30 personal content experience 2, 4, 5, 47, R 127, 199 personal content framework 129 rapid prototyping 206 personal content growth rate 57 Rapid Serial Visual Presentation (RSVP) 233 Personal Digital Assistant (PDA) 23 rating content 61, 272, 302 personal information 2 reaction time 203 personal training, see also fi tness reading 268 monitor 317–18 Really Simple Syndication (RSS) 14, 109, Personal Video Recorder (PVR) 53 329 perspective distortion 232 reasoning 157 pervasive game 315 recall 94 Philips 39 receive content 261 photo 64, 209–11 recommendation 98 photography 3, 209–11 reconstruct 98 photo post-processing 210 record content 263 Picasa 2 49 reference count 147 PictBridge 122, 276 refrigerator 33 PIM 24 relation 61, 91, 147, 165 Pirate Bay 305 relational database 182 placeshifting 120 tables 184 playback content 266 relevance feedback 139, 255 playlist 41 remixing 98, 209 plug-in framework 184 Reordable Matrix 258 podcast 109, 266 Resource Description Framework (RDF) point-of-interest (POI) 259, 264, 290, 295 103, 173, 179–81, 327 pop-up dialog 226 query language 180 portable casette player 39 reuse 98 positioning 289 reverse engineering 316 post-modern user type 208 reward model 69 power consumption 26 RFID 25, 261, 274 presence (information) 65 rich text format 263 printing content 275 ring tone 66 privacy 62, 97, 132, 194, 297, 317, 325, ripping content 72, 265 335 rootkit case, Sony BMG 68
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