Card Appendix - Citrine Deck (1) Fortune Teller Choose any number. Opponent tells you whether that number is within a range of +/-2 of their Suitcase Number. Note: 1 wraps around to 9 and vice versa. Example: Opponent’s Code is 1, you guess 9, opponent must say “yes” their number is+/-2 from the number guessed. (2) Test Access Codes Opponent reveals their hand. Choose one of the Card Numbers revealed. Opponent tells you if the chosen Card Number is the same as their Suitcase Number. (3) Picking Petals Opponent tells you one number that is NOT their Suitcase Number, and is NOT the number 3. If no Guards are in play, opponent tells you a second number meeting these requirements. 1 Card Appendix - Citrine Deck

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