The Metaverse Overview : Vision, Technology, and Tactics | Technology expanded to encompass VR game- and continuation of historical and • Film and television: Creative based social networking, VR movie cultural sites. interactive platforms provide social networking (e.g. Douban) and innovative impetus for content VR travel social networking (e.g. Digital twins and AI – forms including film and television, Mafengwo). manufacturing and medicine variety shows, and short videos. • Commerce and trade: VR/AR • Manufacturing: Product For example, Tencent Video is an technology is now used for virtual design, process optimization, online interactive creation platform product displays, for example in quality management, supply that encourages original creators to Alliance Studio's 3D VR mall, where chain management, predictive participate. people use virtual navigation to maintenance, and customer Blockchain – smart city and move between and browse stores experience analysis can use digital finance and products and access payment twins. For example, in automobile gateway support. This convergence manufacturing, Siemens uses digital • Smart city: A city's information, of online and physical shopping is twins to simulate and verify each energy, transportation, and other a highly competitive new shopping stage of development, avoiding infrastructure is combined on a model. possible failures in actual production. blockchain to give full play to the • Education and training: Users • Healthcare: Digital twins used in huge value of data. At the beginning enter a virtual education space drug clinical trials, medical care, and of the construction of Xiongan New through VR/AR head-mounted surgical rehearsals help provide Area, it began to use blockchain display equipment, enjoying a more patients with more efficient, and technology to empower smart city attractive, interactive and intelligent effective services. AI can create construction. learning environment. For example, pre-life simulations to build digital • Finance: Blockchain technology STRIVR products used in employee prediction models for patients, connects the global financial system training, which increases the providing prediction record analysis to make transactions more efficient participation of employees, reduces and decision support throughout and cheaper. The Metaverse has the amount of training required, and their lives. more advanced means of payment, helps people master content faster. because its economic activity • Culture: Using interactive Creative, interactive platforms supports the transaction of virtual simulation technology to digitize – social networking, film, and goods. Pure digital currency made the cultural heritage of ancient television possible by blockchain can be used buildings, breaking the constraints to buy goods. of time and space and improving • Social: Content creators are Simulation Artificial Create an the display effect and efficiency of encouraged to build virtual worlds Technologies will eventually converge Interactive Intelligence and Interactive IDENTIFICATION cultural landmarks. For example, and create content and interactions to empower various application TechnologyDigital TwinsPlatformAND PAYMENTthe Forbidden City AR Cultural in the Metaverse. For example, scenarios, liberate productivity, Tourism Exhibition integrates Horizon Worlds allows users to advance insights, improve decision- GameManufactureSocialSmart Cityface and gesture recognition with enter virtual spaces as creators, making, and upgrade business. VR games become the entrance of AI empowers smart manufac-Everyone builds a virtual Blockchain strengthens somatosensory interaction, enabling have real collaboration and sharing metaverseturingcommunitysmart city constructionexhibitors to freely and easily obtain experiences, and explore constantly Business information that is pivotal to the long- created and evolving virtual worlds. Shopping software introduces VR MedicalFilm and televisionPay product try-on interfaceAI improves medical efficiencySupport real-time audio and Blockchain makes term protection, renewal, promotion, Educationvideo interactive creationvirtual currency VR/AR innovative teaching methodstransactions possible Culture Forbidden City AR Cultural Tourism Exhibition integrates face, gesture recognition and somatosensoryinter- action 31
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