The Metaverse Overview : Vision, Technology, and Tactics | Vision and Values Figure10: Convergence and Interaction of virtual-world and real-world elements Elements in Virtual World Low Difficulty of Merging High Virtual Economy Virtual Personal Virtual Virtual Transaction Rules, Production System Virtual Governance Environment Institutions Currency Personal Creation System Virtual Object Virtual People Virtual Society Virtual Enterprise Virtual Civilization Code Identification Identification Social Media Production System Language, Customs, Culture Production Rules Social Value Virtual NFT Civilization Competition for Unified Coding Rules & Identification System Rules Exchange Supports Copyright Reality Rules Governance Natural People Society Enterprise Production Civilization Object People System System Natural Institutions Economic System Personal Production Governance Environment System System Elements in Real World Source: Deloitte analysis be when people rely on the virtual maintenance for physical machines. for governance rights. That is, who world more than they rely on the real Many production and manufacturing will govern this Metaverse, humans world that the Metaverse will be fully scenarios have already explored and or AI in the virtual world, Metaverse formed. applied digital twin technology. companies or real-world government? As mentioned earlier, the virtual and Level 2: This level will see the Competition for control between real world each have 10 elements. integration of environment, people, government and the virtual world In this "4th Metaverse", these 10 objects, and institutions through has already occurred in the clash elements (environment, people, unified coding rules and identification for control of the data of billions of objects, institutions, and society, and systems between the virtual and real users between government and the economic, enterprise production, world; the integration of the virtual internet giants. For the first time in individual production, civilization, and and real economies through value human history, companies now own governance systems) will converge and exchange rules; and the integration of more of people's information than interact. personal production systems through governments do, which has caused NFT-related copyright (virtual IP and alarm in some government circles. The Integration (convergence and real IP). fight for governance of the Metaverse interaction) between the virtual and will intensify, with some pessimists real worlds has four levels of varying Level 3: This level sees the integration positing that Metaverse governance difficulty, set out below from the of society and civilization, becoming rules will even affect and oppress the easiest to most difficult: even closer to the essence of the real real world. world and thus much more difficult, Level 1: The interaction of enterprise encompassing social rules and systems In future, various virtual spaces, production systems. This sees the of civilization that require long-term communities, and societies will virtual world replicate and support thinking, collision, and polishing. emerge. Small, personal virtual spaces the real world. For example, digital will combine to form a large virtual twin technology generates digital Level 4: The integration of governance community spaces. Multiple virtual deconstructions and simulations of rules is the most challenging community spaces will combine and real machine equipment to support Metaverse scenario, as it will involve converge to form even larger and more operational state prediction and disputes around and competition diverse virtual social spaces. Different 14
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