The Metaverse Overview : Vision, Technology, and Tactics | Vision and Values right to use or own all or part of these Who will top the Metaverse designing the Metaverse, all creators virtual creations. In contrast, the real, governance structure in future? AI will need to decide who has the final centralized world allows any game is at the root of this problem—will say in the virtual world and who owns prop to be copied at almost zero cost. human beings rule robots or will we its economic benefits. eventually create robots that surpass Characteristics 6: Big uncertainty human beings? It is probably not the 1.3 The value of the Metaverse Governance structure is the core issue original intention, but AI self-learning The Metaverse can bring tangible in the Metaverse, that is, who will be on could make robots eventually surpass value to people and the real world. top of its future governance structure. human intelligence, giving them the This is the fundamental driver of the ability to rule the world. Metaverse wave. In the end, the value The governance structure in the the Metaverse will bring to people is Metaverse is interlaced. One scenario This governance issue is so critical multifaceted, spiritual and material, is virtual worlds managed by real because the virtual world of the including five main elements: people. Most of the early Metaverse Metaverse carries has enormous • Entertainment: games and social worlds had this governance structure. economic and political power. Some activities, where players enter the Real people write code to create prototypes of the Metaverse, such Metaverse to enjoy immersive and virtual worlds and manage avatars as online game purchases of virtual realistic interactions, resulting in a in them. In another scenario, real props, community purchases of pleasant experience of games and people are constrained and managed real estate, and virtual currency socializing by the virtual world, with groups of transactions, have already shown the virtual world managers who manage economic power of the virtual world, • A second Life: collaboration platforms people in the real world. This small and this power will only grow. At the where creators build their own group establishes the rules, controls same time, the number of users of the personal worlds in a virtual space, the virtual world and its citizens, with products of the global internet giants giving individuals the opportunity to virtual individuals managing a large has already exceeded the number of experience a life that is different from group of real people. residents of any single country. When the real world Figure17: User value in the Metaverse Enter the Metaverse A 2nd Life with Entertainment Creative Collaboration game Platform Metaverse Experience Promote Real World Efficiency New Influence & Social Status Education Virtual Community Shopping New Income Trade Source: Deloitte analysis 20
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