List of Figures Fig. 3.1 Highcontext-lowcontext.............................................. 33 Fig. 3.2 Humansineverydaylife andrational scientific design research..... 41 Fig. 4.1 Sensual experience of bodily balance ................................. 51 Fig. 4.2 Imaginaryaxis and BALANCE schema .............................. 53 Fig. 4.3 Metaphoricalprojection as a trace of the natural flow of action ..... 55 Fig. 4.4 Generic space and blended space...................................... 57 Fig. 4.5 PC“desktop”asblend ................................................. 58 Fig. 5.1 Thecontextualreality framework ..................................... 64 Fig. 5.2 Thecontextualreality gap between people at home and professional people in the healthcare domain......................... 65 Fig. 5.3 Tangible presence in blended reality space ........................... 68 Fig. 5.4 Blended reality space expressed in the terms of the people, activities, contexts, and technologies (PACT) framework... 68 Fig. 5.5 Different types of presence ............................................ 69 Fig. 5.6 Physical and virtual worlds correspond with each other to create the sense of being together between remote sites .......... 70 Fig. 6.1 Experimentalconditions: 1st person perspective ..................... 78 Fig. 6.2 Experimentalconditions: 3rd person perspective..................... 79 Fig. 6.3 Users at remote sites cooperatively collaborate on rehabilitation by using the object in four different roles ............. 81 Fig. 6.4 Prototype physical rehabilitation game with two different tangible interaction devices.................................. 83 Fig. 6.5 AGNES:acontext-sensitivehome-basedinteractivesystem ........ 85 Fig. 6.6 Ambientdisplay in AGNES ........................................... 87 Fig. 6.7 Ambientdisplay as blend .............................................. 88 Fig. 6.8 Tangible objects in AGNES ........................................... 88 Fig. 6.9 Tangible object as blend ............................................... 89 Fig. 7.1 Acting in the here and now in blended reality space ................. 97 ix

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