viii Contents 4 Designing withBlends ....................................................... 47 Introduction: Combining the Physical and the Virtual ...................... 47 MetaphorsandDesign ........................................................ 48 ImageSchemataandMetaphoricalProjection............................... 50 ImageSchemata............................................................ 50 MetaphoricalProjections .................................................. 54 Implications for Human-ExperientialDesign ............................ 55 Blends and What TheyAddtoMetaphors................................... 56 DesktopInterface as Blend ................................................ 57 References ..................................................................... 59 5 BridgingContextualGapswithBlendedRealitySpaces ................ 61 Introduction.................................................................... 61 TheImportanceofContext ................................................... 62 TheContextualReality Framework .......................................... 63 Contextual Reality Gaps................................................... 65 Bridging Contextual Gaps ThroughBlended Reality Spaces ............... 67 Tangibility and Co-presence in Blended Reality Space ..................... 69 References ..................................................................... 71 PartIII Blending Reality 6 DesigningBlendedRealitySpaces ......................................... 75 Introduction.................................................................... 75 ABlendedRealityGame ..................................................... 76 Physiotherapy for Children ................................................... 80 ABlendedRealitySpaceforSocially Isolated Older People ............... 83 BlendingAmbientDisplaysandTangibleObjects....................... 85 References ..................................................................... 90 7 ActingandInteractingintheHereandNow ............................. 93 Introduction.................................................................... 93 Designing for Humans ........................................................ 94 Acting and Interacting in the Here and Now................................. 96 In Conclusion.................................................................. 98 References ..................................................................... 100 AuthorIndex...................................................................... 101 Subject Index ..................................................................... 103
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