References 59 Thisblendispowerfulandasbeensuccessfulinopeninguptheuseofcomputers to a mass market. But it is also limiting and is not understandable for many of the newsituations and possibilities opened up by new technologies, especially as they permeate the physical world in the form of mixed realities, and are used by an ever widervarietyofpeople,indifferentculturesandsubcultures.Inthesenewsituations, there emerges a clear gap between the new blended space and the physical world of action in which we naturally function. At the least, users encounter a physical- virtual gap that disrupts the flow of action duringactivities that require a changeover betweenthephysicalandthevirtual.Theyareforcedintoconsciouseffortstoaccess information and carry out intentions. In the next chapter (Chap. 5), we present out solution for bridging these contextual reality gaps by applying human-experiential design in the creation of blendedreality spaces. References Chalmers M, MacColl I (2003) Seamful and seamless design in Ubiquitous computing. Workshop at the crossroads: the interaction of HCI and systems issues in Ubicomp. Ubicomp 2003 Seattle Fauconnier G (1997) Mappings in thought and language. Cambridge University Press, Cambridge Fauconnier G, Turner M (2002) The way we think: conceptual blending and the mind’s hidden complexities. Basic Books, New York Goto T, Sasaki M, Fukasawa N (2004) The ecological approach to design. Tokyo shoseki, Tokyo Hurtienne J, Blessing L (2007) Design for intuitive use – testing image schema theory for user interface design. Paper presented at the international conference on engineering design, ICED’07 Imaz M, Benyon D (2006) Designing with blends: conceptual foundations of human-computer interaction and software engineering. The MIT Press, Cambridge, MA Ishii H (2008) Tangible Bits: beyond pixels. Paper presented at the 2nd international conference on tangible and embedded interaction, Kingston JacobRJK,GirouardA,HirshfieldLM,HornMS,ShaerO,SoloveyET,etal(2007)Reality-Based interaction: unifying the new generation of interaction styles. Paper presented at the CHI’07 extended abstracts on Human factors in computing systems. ACM Press Johnson M (1987) The body in the mind: the bodily basis of meaning, imagination and reason. University of Chicago Press, Chicago Lakoff G (1987) Woman, fire and dangerous things: what categories reveal about the mind. The University of Chicago Press, Chicago Lakoff G, Johnson M (1980) Metaphors we live by. The University of Chicago Press, Chicago Lund A (2003) Massification of the intangible: a investigation into embodied meaning and information visualization. PhD thesis, Umeå University, Sweden Nelson T (1999) The folly of “Metaphors”. http://xanadu.com.au/ted/TN/WRITINGS/ TCOMPARADIGM/tedCompOneLiners.html. Accessed 12 Dec 2015 Polanyi M (1966) The tacit dimension. The University of Chicago Press, Chicago Rogers Y, Scaife M, Gabrielli S, Smith H, Harris E (2002) A conceptual framework for mixed reality environments: designing novel learning activities for young children. Presence 11(6):677–686 Waterworth JA, Lund A, Modjeska D (2003) Experiential design of shared information spaces. In: Höök K, Benyon D, Munro AJ (eds) Designing information spaces: the social navigation approach. Springer, Great Britain, pp 125–149
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