Microsoft Xbox Brand Book
Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the name of Xbox Game Studios.
Xbox brand guidelines April 15, 2019
Xbox brand guidelines 2 Welcome Designing for Xbox? You’ve come to the right place. These guidelines are for Xbox communications. For assets, brand questions and reviews, contact: xboxbrand@microsoft.com
Xbox brand guidelines 3 Contents Identity 05 Creative principles Xbox 40 Xbox accessories 06 Messaging principles 41 Xbox Elite placement of elements What’s new 07 Xbox signature layouts accessories 42 Overview Updated color palette 08 Lead with Xbox 43 Logo Xbox Elite Series 2 44 Clear space and minimum size Responsible gaming 10 Overview 45 Controller hardware: Primary Elements 11 Logo product photography 12 Logo options Partnerships 48 Partnering with Xbox 13 Clear space and minimum size 49 Hierarchy 14 Logo sizing 50 Name and logo 15 Color 51 Product lockup 17 Type 52 Proportion 18 Style it right 19 Hardware Appendix 54 Nomenclature 21 Placement of elements 56 Responsible gaming Xbox layout 22 Margins and type 58 Video and photoshoots 23 Green bar 59 “Jump in.” tagline 62 Microsoft logo guidance 64 Asset index Xbox and 25 Determining the primary brand 66 Guideline reference 26 Determining which logo to use Windows 27 Clear space and minimum size 28 Windows color 29 Imagery 30 Xbox app 31 Multiplatform branding bars for game advertising 32 Game advertising 38 Event: Monitor topper
Identity
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 5 Creative principles Premium Achieve the highest levels of quality and craftsmanship. Simple Be clear, focused and direct. Iconic Use striking words, engaging imagery and color to stand out. Experience forward Lead with gaming experiences to create desire. Differentiated Look and sound distinct from the competition.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 6 Messaging principles Sound and behave premium Be confident and iconic. Use language that suggests high-quality, extraordinary experiences. Avoid overselling, boasting, clichés, and words that suggest “cheap.” Keep it simple and intuitive Be straightforward, conversational, and brief. Know your audience and speak their language. Avoid every unnecessary word. Be experience forward Embrace the most compelling moments of the experience. Use an active voice that pulls the reader in. Avoid passive and mechanical language. Be different from the competition Write uniquely Xbox. Be bold, inviting, fun, and premium, without ever saying those words. Provoke emotion. Desire. Curiosity. Delight. Avoid being generic, soulless, neutral.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 7 Xbox signature layouts
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 8 Lead with Xbox Sponsorships Events Photo courtesy of Seattle Sounders FC Use the Xbox logo when communicating gaming at events and in sponsorships. For any sponsorships or events, please reach out to the brand team at xboxbrand@microsoft.com
Elements
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 10 Overview Logo Color Type Hardware Segoe SemiLight ProRegular SemiBold
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 11 Logo Sphere The entire logo should appear in creative. Refer to Brand Central for logo files. Logo
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 12 Logo options HHoorriizzoonnttaall (preferred) Horizontal Use the preferred logo unless there are production limitations or the logo is being used in joint communications with other Microsoft brands. The logo does not require trademark bugs in most instances, including advertising and marketing. The logo is a complex file, and will only display properly when placed into a layout as a linked graphic file. Do not embed or paste the logo into layout programs as it alters the visual integrity of the file. Please contact xboxbrand@microsoft.com for further guidance if you are using logos for software, hardware, packaging or books and manuals published by Microsoft. Trademark bugs may still be required, per guidance at https://microsoft.sharepoint.com/sites/lcaweb/ Home/Marketing/Marketing-and-Advertising- Content/Branding-and-Notices
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 13 Clear space and minimum size Scale relationship The Microsoft logotype and symbol should be the same size as the width of the word Xbox. Alignment If both the Microsoft logo and the Xbox logo appear on the same horizontal plane, then the Clear space (preferred) Clear space (minimum) baseline of the “M” in Microsoft and the “X” in Xbox should align. Small layouts When dimensions are less than 5 in or 127 mm (print) and 320 x 250 px (digital), omit the Microsoft logo and follow the Xbox minimum size guidance. For Microsoft logo guidance, see page 62. Minimum size Print .43 in/11 mm Print 1 in/25 mm Screen 30 px Screen 72 px
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 14 Logo sizing Digital Print The x-height of the logo must be 1.5% of the width + height of the layout. 728 x 90 540 x 200 300 x 250 160 x 600 Digital example: 728 x 90 px layout Print example: 22 x 28 in layout Logo height 4% x (728 + 90) = 32.72 (round to 33 px) Logo x-height 1.5% x (22 + 28) = 0.75 in
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 15 Color Xbox green R16 G124 B16 Use white type when using green, rich black, mid gray, HEX #107C10 dark gray or light green backgrounds. C75 M0 Y100 K0 PMS 362 Use mid gray type when using white or light gray backgrounds. Do not use the automated color-conversion tools in your software. Each color has been optimized for print reproduction (PMS/CMYK) and on-screen (RGB/HEX). Rich black Rich black should be applied when a black background is needed on print deliverables. Do not use in typography. Broadcast colors White Black (digital) Light gray Xbox light green For all broadcast TV, UI and dash applications, white R255 G255 B255 R0 G0 B0 R230 G230 B230 R155 G240 B11 and black should use these alternate broadcast colors. HEX #FFFFFF HEX #000000 HEX #E6E6E6 HEX #9bf00b C0 M0 Y0 K0 C0 M0 Y0 K10 *CMYK Broadcast black Broadcast white Rich Black (print) PMS Cool Gray 1C PMS 375C R0 G0 B0 R235 G235 B235 C60 M40 Y40 K100 HEX #101010 HEX #EBEBEB Xbox Light green Mid gray Dark gray Xbox dark green *C44 M0 Y100 K0 R115 G115 B115 R80 G80 B80 R5 G75 B22 Print should always use PMS values for Xbox Light HEX #737373 HEX #505050 HEX #054b16 C0 M0 Y0 K65 C0 M0 Y0 K80 C95 M25 Y85 K65 Green. Do not use when PMS is not available. Contact PMS Cool Gray 9 PMS Cool Gray 11 PMS 3435C xboxbrand@microsoft.com for Xbox light green CMYK usage in small areas. The colors, CMYK, RGB, and hexadecimal breakdowns shown here have not been evaluated by PANTONE for accuracy and may not match the PANTONE Color Standard. Consult current PANTONE Color Publications for accurate color. PANTONE® is the property of Pantone LLC.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 16 Apparel Colors Apparel green Apparel dark green Apparel light green Use these colors when creating any Xbox apparel. Cotton 16-6340 TCX Cotton 18-6024 TCX Cotton 15-0545 TCX Plastics PQ-362C Plastics PQ-357C Plastics PQ-2285C For all apparel, refer to the Xbox Official Gear Polyester 16-6264 TSX Polyester 18-6032 TSX Polyester 14-0255 TSX guidelines. Please contact Xbox Consumer Polyester (alt standalone) 16-0163 TSX Products team for approval on promotional merchandise.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 17 Type Segoe UI SemiLight is recommended for digital headline type, set in 24 pt or larger. Segoe Segoe UI Regular is used for all supporting type, set in 23 pt type or smaller. Segoe UI SemiBold may be used for sub-heads, call-outs, and titles. ABCDEFGHIJKLMNOPQRSTUVWXYZ Sentence case is preferred for all communications. All caps may be used sparingly for subheads. abcdefghijklmnopqrstuvwxyz Leading refers to the space between lines of type. All type sizes should use 120% leading. 0123456789 Type should be set flush left, rag right whenever possible, but may be set centered when the layout calls for it. Type should never be set flush right or fully justified. Digital Usage Print Usage Segoe Pro Segoe UI SemiLight Segoe Pro SemiLight All print communications should use Segoe Pro. The Segoe Pro typeface has been specifically Segoe UI Regular Segoe Pro Regular designed for print communications and should Segoe UI SemiBold Segoe Pro SemiBold never be used in place of Segoe UI.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 18 Style it right Headline After the first word, Flush left text is Lorem ipsum dolor sit amet, eum libris oblique all other words are reprimique ad, sed hinc liber fuisset id. Adhuc aligned along the timeam dolores ei usu. Meis affert neglegentur Subhead lowercase, except pro ex, elit nostro perpetua qui at. Ex eos labores proper nouns. commune, habeo quando fuisset et hi. Body copy left margin. Size and weight Case Alignment Spacing Limit type to no more than three sizes or weights. Sentence case is our standard for all For languages that read left-to-right set type Segoe is designed so that letter spacing and word For Segoe UI digital usage, use SemiLight for large communications. flush left, ragged right. spacing are set to 0 by default. In some cases, headlines, and Regular or SemiBold for increased Use all-uppercase sparingly for titles, short Center type very rarely. spacing may need to be adjusted. Make sure legibility at small sizes. headings, or subheadings—and never for that letters never touch one another, except for full paragraphs. Avoid widows, orphans, and lines that end ligatures. For Segoe Pro print usage, use Segoe Pro SemiLight with hyphens. for large headlines, and Segoe Pro SemibBold for Don’t use all-lowercase type. increased legibility at small sizes.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 19 Hardware Xbox experiences are available on various types of hardware. Please see Brand Central for Xbox One and Windows device assets. See asset index for additional device lockups.
Xbox layout
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 21 Placement of elements Xbox uses a variety of layouts for different communications. The following pages of guidance detail the placement of type, logos, color, hardware renders and game art by layout.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 22 Margins and type Digital Print 15-25 pt Digital margins Header type size When a horizontal logo is used in a digital layout, the entire logo height is 4% of the width + height 728 x 90 of the layout rounded up to the whole pixel. Digital margins are defined by 100% of the 18-28 pt x-height of the logo. 16-26 pt Header type size Print margins Header Example: 22 x 28 in layout type size with green bar. Print margins are defined by 150% of the x-height Green bar thickness of the logo. 1% x (22 + 28) = 0.5 in Green bar 540 x 200 Margins This is the narrow bar along the bottom 150% Xbox x-height (0.75 in) edge in vertical layouts and left edge in = 1.125” horizontal layouts. 16-26 pt For horizontal layouts, the left margin begins Header type size to the right of the green bar. When the layout is square, position the green bar to the bottom of the layout. 300 x 250 160 x 600
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 23 Green bar Digital Print White 99% of Usage layout This layout should be used to showcase hardware. Use a white background with 1% green bar. 728 x 90 Green bar This is the narrow bar along left edge in horizontal layouts and the bottom edge in vertical layouts. In digital, green bar thickness (round up to the whole pixel) is 1.5% x (layout width + layout height). Minimum green bar thickness is 12 px. 540 x 200 In print the green bar thickness equals 1% of the layout width + layout height. Minimum green bar thickness is 2 mm. Green bar 1% of width 300 x 250 + height 160 x 600 Green bar thickness (round up to whole pixel) = 1.5% x (layout width + layout height) Minimum green bar thickness = 12 px
Xbox and Windows
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 25 Determining the For any communication or event, determine the single, primary brand from primary brand Microsoft, based on the audience and context. Xbox is the gaming brand for Microsoft and is typically the lead brand for gaming focused communications. The visual and verbal identity of the communication or event is that of the primary brand. For events that are gaming focused, such as GDC, E3, and GamesCom, Xbox is the primary brand. Please refer to and apply the Xbox brand guidelines. For non-gaming events that are Windows-focused, such as BUILD, Windows is the primary brand. Please refer to and apply the Windows brand guidelines. For events spanning a broad array of Microsoft products and services, such as the Worldwide Partner Conference, Microsoft is the primary brand. Please refer to and apply the Microsoft brand guidelines. Within a given communication or event space, secondary brands may be present, including for way-finding or to highlight specific benefits. Multiple brands may communicate about or amplify an event or topic. Each may do so using its own brand identity and audience.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 26 Determining which Communicating the gaming brand at events and in sponsorships logo to use Communicating the gaming brand at events and in sponsorships Use the full color Xbox logo. Communicating the experience/benefits of Xbox and Windows together Communicating the experience/brand benefits of Xbox and Windows together Use the Windows and Xbox logos. Windows logo leads. Use a line between the logos to show the Communicating specific platforms/versions relationship between the brands. Use vector (one color) logos for both brands. Use when the game is available on Xbox One and Windows 10. Communicating specific platforms/versions* Use the Xbox One and Windows 10 logos (or Windows, if on multiple versions). Use when the game is available on Xbox One. Xbox One logo leads. Do not use a line between the logos. If using both Xbox One and Windows logos, use Use when the game is available on Windows 10. vector logos for both brands. If only using the Xbox One logo, use the full color logo. *Mnemonics are an exception. See details on Use when the game is available on multiple versions of Windows. page 37.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 27 Clear space and minimum size Scale relationship The Xbox and Windows logo should be the same height. Clear space (preferred) Minimum size Print .43 in/11 mm Print 1 in/25 mm Screen 30 px Screen 72 px
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 28 Windows color Blue R0 G120 B212 Set all type in white. Hex #0078D4 PMS 3005 Do not use the automated color-conversion C100 M30 Y0 K0 tools in your software. Each color has been optimized for print reproduction (PMS/CMYK) and on-screen (RGB/HEX). See Xbox colors on page 15. The colors, CMYK, RGB, and hexadecimal breakdowns shown here have not been evaluated by PANTONE for accuracy and may not match the PANTONE Color Standard. Consult current PANTONE Color Publications for accurate color. PANTONE® is the property of Pantone LLC.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 29 Imagery Xbox and Windows iconic device lock-up Xbox leads with experiences (games, entertainment, UI) and/or hardware. We do not use lifestyle photography. Xbox and Windows device lock-up images should be used when referencing the union of Xbox and the Windows experiences. These images and device lock-ups are available on Brand Central.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 30 Xbox App Xbox leads with experiences (games, entertainment, UI) and/or hardware. We do not use lifestyle photography. Xbox and Windows device lock-up images should be used when referencing the union of Xbox and the Windows experiences. These images and device lock-ups are available on Brand Central.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 31 Multiplatform Xbox One and Windows 10 branding bars for game advertising Branding bar 10% canvas height Usage Branding bars communicate platform availability. Logos Logo positioning Select the appropriate branding bar for the game 50% branding bar height optimal Equidistant from left and on page 26. right edges of canvas and To create branding bars each other. The branding bar should be 10% of the height of Xbox One the layout and extend to the left and right edges of your layout. Logo symbols should be 50% of the height of the green bar and vertically centered. Logos should be positioned equidistant from each other, and the left and right edges. Windows 10 Windows
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 32 Game advertising: Xbox One and Windows 10 Xbox One Windows 10 Windows Print Usage Branding bars communicate platform availability. Select the appropriate branding bar for the game on page 26. If a 3rd Party Platform game requires Windows 10 to appear first, please contact xboxbrand@microsoft.com for guidance and assets.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 33 Multiplatform: Xbox One and Windows 10 Digital Banners Use the Xbox One and Windows 10 branding bar if the game is available on both platforms. If a 3rd Party Platform game requires Windows 10 to appear first, please contact xboxbrand@microsoft.com for guidance 300x250 and assets. 600x400 728x90 160x600
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 34 Single platform Xbox Xbox One only One: Digital Banners Use the Xbox One branding bar if the game is only available on Xbox One. 300x250 600x400 728x90 160x600
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 35 Single platform Windows 10 only Windows 10: Digital Banners Use the Windows 10 branding bar if the game is only available on Windows 10. 300x250 600x400 728x90 160x600
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 36 Single platform Windows only Windows: Digital Banners Use the Windows branding bar if the game is available on multiple versions of Windows. 300x250 600x400 728x90 160x600
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 37 TV/Video Xbox One, Xbox One and Windows 10 Xbox usage The sphere is in the intro and Xbox logo is used + + + + in the mnemonic. Windows usage The symbol is in the intro and the platform logo Branded intro Game content Mnemonic Business message Microsoft logo is used in the mnemonic. Find additional guidance in the Windows 10 only Mnemonic guidelines Assets For mnemonic asset help, contact: + + + + xboxvideosupport@microsoft.com Branded intro Game content Mnemonic Business message Microsoft logo
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 38 Event: Monitor topper Xbox One and Windows 10 Usage Branding bars communicate platform availability. Select the appropriate branding bar for the game on page 26. Clear space and sizing Xbox One only Monitor toppers should have a 75/25 split with branding bar on the right. Logos should be stacked with Windows 10 below Xbox One and centered horizontally within the branding bar. The width of the Windows 10 logo should be 97% of the Xbox One logo. The logos should have a minimum clearance of the Windows 10 only “X” in Xbox One on all sides. Windows only
Xbox accessories
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Partnerships
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 48 Partnering with Xbox Logo Color Hardware Designing for a partnership with Xbox? Use the following guidance for communications that are led by a partner brand. Do not use this section for Xbox led communications including any partnerships from Microsoft. For guidance with sponsorships, game advertising, entertainment app partners, or hardware Designed for Xbox, along with assets, brand questions and reviews, contact: xboxbrand@microsoft.com. Overview With Xbox, we look for authentic ways to integrate that excite fans. In partnership communications, start with the Creative Principles when applying the Xbox Brand elements to the communication. This guideline captures the essence of these principles (premium, simple, iconic, experience forward, differentiated) in relation to each element. The constants in communications with Xbox products that reflect its iconic nature, and distinctiveness are the Xbox logos, the Xbox green color, and product imagery.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 49 Hierarchy Brand The Xbox brand has many offerings. Pair the correct offering with your activation. If multiple offerings are available, consult with your Microsoft or Brand contact for an Offerings order of precedence to reflect throughout communications. Additional Xbox Design Lab Xbox Wireless Controller (Xbox Accessories)
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 50 Name and logo Example Pair the correct name with the prize information in your communication. For complete details on offering names and how Xbox refers to people, please reference the nomenclature section near the end of this document. A few tips • Say “Win ” rather than “Win an ”. Example: “Win Xbox One X.” • Do not use just “Xbox” when referring to a specific offering such as “Xbox One X” or “Xbox Game Pass” • Do not make the name plural or possessive. Example: “Xbox One X’s incredible speed.” Or “Xbox’s most popular game.” Logo Generally, use a single logo from Xbox per communication. An exception is instances where there is a prize page depicting multiple prizes separately, not collectively. A suite of logos is available for each offering in both RGB and CMYK color spaces. Please ensure the medium you have chosen has the colors available to reproduce the logo. The logos with the full color sphere are preferred. Use the full color sphere with white logotype on dark or busy backgrounds. Only use the 1-color logo when there are printing limitations. Do not use a logo from Xbox in a sentence. The Microsoft logo should not be used in partnership communications with Xbox. For complete details on the logo, logo options, clear space and minimum size, trademark bug guidance and placing the logo into layout see the respective sections earlier in this guideline.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 51 Product lockup Safe zone OK zone Safe zone Do not overlap or place elements or products in front of an Xbox console render. Place items in the safe zone. • Green is a safe zone for other products to family in or tuck behind the console. • Yellow is an ‘OK’ zone but not preferred. • Red is an area where nothing should be placed. If a console needs cropped, please review the guidance available earlier in this document. Safe zone OK zone OK zone Safe zone
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 52 Proportion When locking up other products as part of a partnership with an Xbox product, please size them in relative proportion to each other. Be mindful of making an Xbox product either too large, or too small. For complete details on minimum hardware size, please review the guidance earlier in this document.
Appendix
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 54 Nomenclature In efforts to expand the meaning of the Xbox brand Xbox Xbox Design Lab Xbox Elite and shift perception always refer to “Xbox” the brand as something you play “with”, rather than Xbox is not Xbox Live. Refer to the Xbox Live Xbox Design Lab is a feature of Xbox.com that allows Name Xbox as something one plays “on”, e.g. “I play with guidelines for more detailed nomenclature. people to customize Xbox products. Xbox Elite Wireless Controller Series 2 Xbox”. To aid this effort also do not use “Xbox” For example: as shorthand for meaning “Xbox One” or “Xbox First use First use “Today we are introducing the Xbox Elite Wireless console”. A person plays “on” specific platforms. e.g. “Xbox” Xbox Design Lab Controller Series 2, the world’s most advanced “I play on Xbox One and Windows 10”. Additional use: Additional use controller.” “Xbox” Xbox Design Lab Additional use: Components Do If the name ends up feeling repetitive, it’s acceptable Use “with” in conjunction with the Xbox brand (e.g., • Use the “Xbox Design Lab” name when referring to to shorten to “controller”. “Games are more fun with Xbox”). the means by which a product can be customized Do not Do not from Xbox. • Use “Elite” by itself without “Xbox”. • Shorten Xbox One to just Xbox. Example: “I made this custom controller with Xbox • Use “Xbox One” with the controller, use only • Use Xbox console. Design Lab.” “Xbox”. • Translate “Xbox,” because it is a trademark. • Use official product names, even if able to be • Capitalize the entire word ELITE. The correct • Add a space between “X” and “box”. customized in Xbox Design Lab. capitalization is Xbox Elite. Use “|” between the • Capitalize the “b” in “Xbox”. Example: “Xbox Wireless Controller”. words “Xbox | Elite”. • “X” by itself to represent “Xbox”. Do not • Translate “Elite”, keep it in English. • Create new “X” names to indicate association with • Use “Xbox Design Lab” in a product name. Example: Xbox. “Xbox Wireless Controller” is the correct name of an If you have any questions on usage please reach out Xbox product, even if able to be customized with to xboxbrand@microsoft.com for assistance. Xbox Design Lab. • Use the phrase “Xbox Design Lab Wireless Controller” • Classify a group of products as “Xbox Design Lab”. Example: “See these Xbox Design Lab controllers.” • Shorten to “Design Lab” • Add a space between “X” and “box”. • Capitalize the “b” in “Xbox”. • Use “X” by itself to represent “Xbox”. Create new “X” names to indication association with Xbox.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 55 Nomenclature People Identifying individual people Xbox and Windows Identifying groups of people: Microsoft account Key terms Features and experiences There are two ways to refer to the groups • Each person has one account. Xbox • Use “games on Windows 10” not of people who engage with Xbox products • It’s free, and used across Microsoft products and Xbox One “Windows 10 games” when referring and services. services like Skype, Outlook.com and Xbox Live. Windows broadly to all games from 1PP or 3PP Xbox Fans Xbox profile Windows 10 across all of Windows 10, this applies if the • People who love Xbox. • Each person has one profile. Xbox on Windows 10 game is an Xbox Live game or not. • These people don’t have to have • It’s free, and contains the details and stats Gaming on Windows 10 • Use “Xbox Game Studios franchises” when referring an account. on you and your gaming activity. You need a DirectX 12 to 1PP games in general. Do not call them “Xbox • Xbox speaks to humans and has “fans” or profile to play Xbox Live multiplayer, set up an The Xbox app games”. Example, “Xbox Game Studios is bringing “people”. Not “users” or “consumers”. Xbox Avatar, earn achievements, or gamerscore. Game bar its best franchises to Windows 10”. • There is no “Xbox account”. Game DVR • Use “Xbox Live games” when referring to 1PP Xbox Live Community Xbox Live, the world’s premier gaming and 3PP titles enabled on the Xbox Live service • People who have an account on Membership community for achievements, Gamerscore and sometimes Xbox Live, which means they have an Xbox • Use ‘membership’ or ‘member’ in marketing Achievements multiplayer. Do not call these type of games “Xbox profile (gamertag, etc.) communications as a modifier to Xbox Live, Xbox Gamerscore games”. Example, “Get the latest Xbox Live games • A Xbox Live Gold membership is not required to Live Gold or Xbox Game Pass when describing Avatars on Windows 10 and enjoy them with your friends”. be part of the Xbox Live Community. the state of a person when they have begun using Xbox Avatars app This is a distinct class of games on Windows 10. one of these products. Xbox Live games • Use “multiplayer”, not “multi-player”. Subscription Cross-device mulitplayer • Use “cross-device multiplayer” and • Use ‘subscription’ or ‘subscriptions’ in marketing In-home streaming from Xbox One to Windows 10 “cross device resume”. communications for paid services such as Xbox • Use “Game bar,” not “Gamebar” or Live Gold and Xbox Game Pass in legal disclaimers, “Game Bar”. billing and auto renewal language. • Use “Xbox app” e.g., “…the Xbox app brings new…”, not “Xbox App” with capital A • Use “in-home streaming”. • Use “Game DVR,” not “GameDVR”.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 56 Responsible gaming nomenclature Xbox is committed to providing a safe and inclusive We believe: Gaming that’s safe for everyone. gaming space for everyone, regardless of where and We strive to make life more fun for billions of people Gaming is a fun part of a balanced life. Xbox how they play. Xbox wants everyone in the Xbox around the world by creating gaming experiences strives to create a place where everyone can play community (and the gaming community as a whole) that everyone can enjoy. This is the core philosophy responsibly, within the boundaries they set, and to participate in a responsible and well-balanced that drives our business, our brand and our actions. do so free from fear and intimidation. lifestyle. Play is important as one aspect Because, when everyone plays, we all win. The promise of jump in: of a balanced life. Jump in is our invitation to gamers everywhere to Gaming that’s inclusive for everyone. join us on this journey. Our tagline invites gamers Diversity is a strength. Xbox strives to be inclusive to play the games they want, with the people they by welcoming all people to our community, want, on the devices they want. And they’ll become being open to new ideas, and by celebrating the part of a vibrant, diverse community of gamers that uniqueness of our fans. are united by our common love of the game. Gaming that’s accessible to everyone Nothing should come between you and the games you love. Xbox strives to eliminate barriers, and to empower gamers to customize the way they play.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 57 Responsible gaming nomenclature Guidance • Anything related to gaming addiction, addictive • Supporting lengthy in-game challenges or events. gameplay, or video game addiction. Example: “This challenge lasts for 12 hours!” In order to promote a healthy play-life balance, Example: “Addictive gameplay,” “video games • Aggressive behavior related to a gaming session. these words and phrases should be avoided and are our addiction,” “X game can be addicting,” “I Example: “Make your opponents rage quit!” “Get excised from any and all communications. played in an X hours long gaming marathon.” ready for a game so challenging you’ll throw your Words to avoid: • Highlighting or celebrating hours played by the controller!” Addicted, addiction, addictive; compulsive, community rather than skill or variety. • Depiction of “gamers” as being irresponsible, compulsion; crave, craving; dependent, dependence, Example: “The Xbox Community spent X hours unclean, or not living a normal and healthy life. dependency; endless; fixated, fixation; gamble, playing Y in the first 24 hours after its launch!” Example: depiction of a 35-year-old male living in gambler, gambling; impulse, impulsion, impulse • Use of humor to allude to prioritizing gaming his parents’ basement covered in chip crumbs. control; irresistible; obsessed, obsession, obsessive; over other healthy parts of a balanced life. Additional responsible gaming guidelines—avoid uncontrollable; unending; limitless; no restraint; Example: “Take a day off from work to play X!” the following: consuming, all-consuming. and “don’t worry about dinner, keep playing!” • Using language related to playing many • The over-promotion or evangelization of violence Phrases and images to avoid: different titles in a short amount of time. in video games and violent gaming phrases. • Commenting on game design or a game as Example: “We require you to play the over 100 Example: “Kill shot,” “head shot,” “tracking kills,” “addictive” or “time-consuming.” great games included in your membership—no “sniper kills,” or kills associated with locations. Example: “We tried to make X as intuitive and negotiation.” • Depicting guns pointed at the viewer/audience, addictive as possible.” “X was a surprise hit this • Momentum and success metrics related to time guns firing, or guns that have just been fired. past summer and became an addiction.” played. • Depicting guns pointing at another character, • Endless play and playing for hours. Example: “The Xbox Community spent X percent person, or living thing. Example: “Xbox Game Pass is your ticket to more time playing games.” Note: additional review and consideration will be endless play” and “You’ll want to play for hours • Promoting or spotlighting the duration of a given to the depiction of guns in gameplay trailers at a time.” Instead use the alternative: “Join Xbox gaming session or a game’s length. or gameplay footage. Game Pass and discover your next favorite game.” Example: “X hours of gameplay.” • Encouraging the collection of rewards and • Using language that promotes extended gaming Final note: This is not intended to be an all-inclusive achievements in a short amount of time. sessions on devices where this is possible. list; please use these as guidelines and employ your Example: “I earned X Gamerscore in Y hours!” Example:“Play for up to 35 continuous hours on best judgement when creating materials. a single battery charge!”
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 58 Video and All Xbox Hardware Controllers • Clean all dust and fingerprints from TV monitor, controllers and • Also ensure stickers and tags are removed if present from all photoshoots the console. sides of the controller • Hide all the cords. Should look like a nice clean setup. • Ensure the controller is on while filming, this also will have an Xbox preferably uses renders of its products • Do not show the hardware from behind. Xbox Sphere illuminated in white in the center of the controller. and does not recommend shooting custom • Nothing should sit directly on top of the game console. • Ensure only modern Xbox wireless controllers are used, (2017 or photography of the hardware or products. In later). Pending the audience and communication focus, use the some cases that may be necessary with video. TV evergreen white or black controllers that comes with the console. Please allow additional time for preparation to be • Hide logos on the TV if it is branded when possible. made for review of these elements. In particular, • The TV shouldn’t sit directly on the floor and should be elevated. Setup to allow for script, storyboard, potential on-site • Aim for equal or greater than 55”+ screen TV. (not a PC monitor) • Setup the console ahead of time if possible. support, and post-production review. • Put batteries (2 AA for each controller) and would recommend If you’re planning a video or photoshoot, please Console pairing them to the console as well. reach out to xboxbrand@microsoft.com for • Ensure the console does not have any Microsoft asset tags or • Put the game in the console once set up to ensure it loads and is more details. stickers visible. This includes an HDMI sticker if on the front of ready to go. A few things to keep in mind when capturing the console under the disc drive (it may not be). Xbox One consoles or controller hardware in a • Keep the console horizontal. Generally, the console is sold Cast video or photoshoot. without a stand except for if provided as part of a limited-edition • Use a tone that is fun/friendly competition (not mean spirited). SKU. Never set the console on its side without a stand. • Please confirm any necessary ratings clearances are obtained • While filming, ensure the console is on. You can tell this by (such as the ESRB for the US, etc.). Your game partner approver the white Xbox Sphere on the front right of the console being will be able to assist with that likely. illuminated white. • Position the console near the TV, same as you would a cable box. Do not set other devices on Xbox One or under (have it be the only electronics other than the TV in its vicinity). • Use the version of the Xbox One console that fits the intended audience for the communication, either Xbox One X or Xbox One S. Reach out to Xbox Brand for more details. • Do not use the Xbox 360 console in any communications.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 59 Tagline use Tagline “Jump in.” is the Xbox brand tagline. It is an invitation. The tagline is limited in use for select Xbox brand led communications which may include advertising, video, retail or event signage and collateral as a hero statement. Do not pair the tagline with any logo other than the Xbox logo. The tagline has been incorporated into the brand mnemonic. When looking to use the tagline, please contact xboxbrand@microsoft.com for the development and review of materials. Tagline The tagline is always presented in sentence case with a capital “J”, and ends with a period.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 60 Clear space and Horizontal Stacked minimum size Scale relationship The tagline should be sized so the bottom of the “p” and top of the “i” match the height of X in the Xbox wordmark. Size the Xbox logo based on the guidance in the logo sizing page Clear space in this document. Alignment With the horizontal Xbox logo place the tagline to the right of the logo, and align the cap-height of the tagline to the center of the Xbox wordmark. With the stacked Xbox logo, place the tagline to the left edge of the Xbox wordmark. The distance between the logo and the tagline is the vertical height of X in the wordmark. Do not place a line between the logo and tagline. Minimum size Clear space When the tagline is paired with the Xbox logo it uses the same clear space as the logo. Print .43 in/11 mm Screen 30 px
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 61 Treatment Horizontal Stacked Type & Weight The tagline is treated in Segoe regular. Color Use the color mid-gray on white or light backgrounds. Use the color white on green, dark or busy backgrounds.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 62 Microsoft logo Events Retail guidance Booths and installations: Use in a single, visible Yes oint of purchase Yes location in the space, avoid repetition P Usage On stage: Use in a single, visible location in the Material with dimensions less than Use the Microsoft logo in any communications space, avoid repetition Yes 5 in or 12.7 cm No noted by the following chart. Advertising rd 3 -party game advertising No TV / video - mnemonics Yes Instructional and wayfinding material No Print advertising Yes Joint marketing materials with retailer or other brands No Out of home advertising Yes Displays Yes rd 3 -party advertising of partnership materials No Permanent materials owned by retailers Yes Digital Console and accessory product packaging No D igital advertising Yes Xbox.com (if not in universal Microsoft header, Other use in footer only) Yes Internal communications Yes Consumer engagement email (footer only) Yes Partnerships No aterial with dimensions less than M No 300 X 250 px Sponsorships No
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 63 Logo Do not modify the logo. The logo should not act as or be part of a headline or copy. The Microsoft logo and the Xbox logos should be independent from each other and should never be used in a lockup together. Logo options Logo The logo does not requires trademark bugs in most instances, including advertising and marketing. Please contact xboxbrand@microsoft.com for further guidance if you are using logos for software, hardware, packaging or books and manuals published by Microsoft. Trademark bugs may still be required, per guidance at https://microsoft.sharepoint.com/sites/ lcaweb/Home/Marketing/Marketing-and- Advertising-Content/Branding-and-Notices Preferred for on green Preferred for on white MSFT_logo_c_C-Wht.pdf MSFT_logo_c_C-Gray.pdf MSFT_logo_rgb_C-Wht.pdf MSFT_logo_rgb_C-Gray.pdf
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 64 Asset index Logos Hardware XboxOne_2017_horizontal Xbox_Windows Xbox_2016_horizontal Windows10 Xbox_Windows10_Iconic_Device_Lockup XboxOne_2017_horizontal Windows Xbox_2016_horizontal MSFT_logo XboxEco_Cntlr_Lptp_Pcrig_Tblt_Phn Icons Xbox_EliteSeries2_icon_2019_Wht *Additional color spaces, file formats and files may be available.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 65 Ecosystem lockups XboxDynEco_Tblt_Phn XboxDynEco_XboxOne_S_X_CnslCntlr_2TV XboxDynEco_XboxOneS_CnslCntlr_Lptp_Phn XboxDynEco_XboxOneS_CnslCntlr_Lptp_TV XboxDynEco_XboxOneS_CnslCntlr_TV_CnslCntlr_TV XboxDynEco_XboxOneX_CnslCntlr_TV_Lptp_Cntlr XboxDynEco_XboxOneX_CnslCntlr_TV_Lptp_Phn XboxDynEco_XboxOneX_CnslCntlr_TV XboxEco_Cntlr_Lptp_Pcrig XboxEco_Cntlr_Lptp_Pcrig_Tblt_Phn XboxEco_Cntlr_Lptp_Tblt_Phn XboxEco_Cntlr_Pcrig XboxEco_Lptp_Cntlr XboxEco_TV_Cntlr XboxEco_XboxOneS_CnslCntlr_TV_Lptp_PCrig_Tblt XboxEco_XboxOneS_CnslCntlr_TV_PCrig XboxEco_XboxOneS_CnslCntlr_TV_PCrig XboxEco_XboxOneS_CnslCtlr_TV_Lptp_PCrig XboxEco_XboxOneX_CnslCntlr_TV_Lptp_Pcrig XboxEco_XboxOneX_CnslCntlr_TV_Lptp_Pcrig_Tblt_Phn XboxEco_XboxOneX_CnslCntlr_TV_Lptp_Phn XboxEco_XboxOneX_CnslCntlr_TV_Lptp XboxEco_XboxOneX_CnslCntlr_TV_Lptp_Tblt XboxEco_XboxOneX_CnslCntlr_TV_Pcrig XboxEco_XboxOneX_CnslCntlr_TV *Additional color spaces, file formats and files may be available.
Xbox brand guidelines Identity Elements Xbox layout Xbox and Windows Xbox accessories Partnerships Appendix 66 Thank you For additional guidance, access the entire library of brand guidelines here. For assets, brand questions and reviews, contact: xboxbrand@microsoft.com
