The Metaverse Overview : Vision, Technology, and Tactics | Vision and Values Figure14: The complete world structure of the virtual world R&D StageConsumption End Elements in Virtual World Virtualize-tion and RealityFull Life Cycle Symbiosis ofVirtual PlanOpen OfficeEmployee-Employee Virtual Enterprise Virtual Civilization Virtual visit before buyingVirtualmaintenanceVirtual Virtual Virtual Society Production System Language, Customs, IdentityVirtual DesignVirtual ModelCustomer-visit IdentityProduct trainingEnvironmentinstitutionsSocial Media Production Rules Virtual Personal Culture before buying Virtual Object Virtual People Virtual Economy Production System Virtual Governance Code Identification Identification Transaction Rules, Personal Creation System Manufacturing StageInside the Enterprise Currency Real FactoryVirtual Factory ManufacturingMonitor &ManufacturingVirtualObject Natural Economic Personal Production Governance Virtual MeetingIdentityVirtual OfficeNatural Institutions People People System Enterprise System Civilization System Monitor & CommandCommand Monitor & CommandEnvironment Society Production System System Economic SystemInside the EnterpriseEnterprise and SupplierEnterprise and Downstream Enterprise and CollaborationElements in Real World StructureUnderlying Network and Computing TechnologyAI TechnologyBlockchain TechnologySource: Deloitte analysis Cloud Edge Computer visionMachine LearningConsensus Mechanism Distributed Storage 5G/6GComputingComputingNatural language processingIntelligent VoiceIntelligent ContractDistributed LedgerThe first aspect of the production The Metaverse, meanwhile, will be The last production Metaverse InfrastructureBackendMetaverse is integrated virtual-real element is real-virtual symbiosis in the a complete replica of the real world, IoTInteractive technologiesVideo game technologysymbiosis at the R&D stage. R&D internal operations and management simulating all of its 10 elements. The ApplicationNetworkPerceptionSensing Random Real-timeSpace personnel from different places can of enterprises. This enables employees 10 virtual elements of the Metaverse LayerLayerLayerHologramTechnologyInteraction3D Enginerenderingrenderingenter the virtual world together for to create and customize virtual will correspond to those in the real product planning, design, and testing offices, and have a friendly avatar that world: the natural environment, people in 3D form, solving problems including can freely communicate and solve (identity recognition), institutions long test periods and unstable management problems in the virtual (government, community, schools, manufacturing processes. realm. enterprises) , objects, social systems (social interaction, social rules), the The second aspect of the production There is a great degree of overlap in economy (transaction rules, virtual Metaverse real-virtual symbiosis in the underlying technical architecture currency), enterprise production manufacturing. Highly immersive, real- of the immersive experiences of the (production rules), personal production time data simulation manufacturing production-oriented Metaverse and (personal creations including NFT management is realized through human sensory experience. artwork), civilization (language, Internet-of-Things and digital twin customs, culture), and governance systems. Employees wear AR devices Characteristics 2: A complete world (decentralized governance). for manufacturing and production structure monitoring in a real or virtual factory, Unlike the internet world, the virtual Characteristics 3: UGC which greatly improves the operational world of the Metaverse will have all UGC is a new creative arena in which efficiency of field personnel and overall 10 elements of the real world. The Metaverse residents create content efficiency of remote managers. existing internet world represented by and applications in their own virtual media, social networking, e-commerce, worlds. Unlike internet platforms, The third aspect of the production and industrial internet is a world where owners create most of the Metaverse is real-virtual symbiosis in narrow-sense, simulating only content and establish the rules, users during sales, split into three scenarios: part of whole social, business, and will create their own content and during sales, in use, and after- production systems in the real world. rules in the Metaverse, with platforms sales maintenance. This supports The existing internet world does not providing the technical tools they need. interactions between employees and clearly reflect elements such as real For example, in Roblox, people can use customers in the virtual world looking estate development, government and some simple tools embedded in the at the same digital twins products. governance, and social civilization. 17
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