The Metaverse Overview : Vision, Technology, and Tactics | Vision and Values Figure13: The Production Metaverse R&D Stage Consumption End Virtualize-tion and RealityFull Life Cycle Symbiosis ofVirtual Plan Open Office Employee- Employee Virtual visit before buying Virtual maintenance Identity Virtual Design Virtual Model Customer-visit Identity Product training before buying Manufacturing Stage Inside the Enterprise Real Factory Virtual Factory Manufacturing Monitor & Manufacturing Virtual Meeting Virtual Virtual Office Command Identity Monitor & Command Monitor & Command Economic System Inside the Enterprise Enterprise and Supplier Enterprise and Downstream Enterprise and Collaboration StructureUnderlying Network and Computing Technology AI Technology Blockchain Technology Cloud Edge Computer vision Machine Learning Consensus Mechanism Distributed Storage 5G/6G Computing Computing Natural language processing Intelligent Voice Intelligent Contract Distributed Ledger InfrastructureBackend IoT Interactive technologies Video game technology Application Network Perception Hologram Sensing Random 3D Engine Real-time Space Layer Layer Layer Technology Interaction rendering rendering Source: Deloitte analysis 1.2 Six characteristics of the games have 2D pictures and sound always online, real time, and includes Metaverse effects. A small number of games have an infinite number of people who can Based on the descriptions above, added senses including pressure and connect and communicate with each and compared with current internet shock, but these sensory experiences other. In other words, it is sustainable, platforms, the Metaverse has six are far from actual physical and tactile real-time, has no access restrictions characteristics: realistic immersive experiences. With the development of and possesses connectivity and experiences, a complete real world technologies including somatosensory creativity, as described by Matthew structure, UGC, huge economic value, devices, digital smell, digital taste, and Ball. In this way, the virtual world gives new regulations and rules, and large brain-computer interfaces, the ideal users a feeling that the surrounding potential uncertainty. Metaverse integrates vision, hearing, environment, people, and things are touch, smell, taste and ideas to bring real. Characteristics 1: Realistic players infinitely closer to real sensory immersive experience experiences. Immersive experiences geared toward Realistic immersive experiences personal sensory experiences are provide verisimilitude of the senses, Object verisimilitude is the use of easier to understand. The following objects, and environment, and have digital twin technology to create digital describes the immersive experience driven Metaverse excitement. virtual objects, forming a mapping of the Metaverse that simulates the relationship that is very similar to real production process. The Production The Metaverse creates sensory objects in shape, texture, and use. Metaverse use digital twins as its core verisimilitude by upgrading 2D internet technology to simulate the production experiences to 3D, sensory ones. The In environmental verisimilitude, a environment, processes, and objects senses here are mainly visual and virtual world runs like the real world. (see figure below). auditory. For example, most video Like the real world, this virtual world is 16
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